Mulligan
I won’t be as detailed as my previous guide since mulligan is kinda similar against all decks with a few changes on others. I will list them in order of descending priority.
Going 1st
Limonia -> 2pp 2/2 (exclude Robowhip) -> cards that draw -> Natur Al’machinus -> Elana -> Others
Going 2nd
Limonia -> Elana -> 2pp 2/2 (exclude Robowhip) -> cards that draw -> Natur Al’machinus -> Others
If opponent’s deck is board based.
Increase priority of Cherub over 2pp 2/2 (Cherub -> 2pp 2/2)
Increase priority of Machina followers over Others (Machina followers -> Others)
Set Keep (T5-T7 or T4-T6 combos)
Elana + Vice, Death Grip + Natur Al’machinus (going 1st)
Limonia + Vice, Death Grip + Natur Al’machinus (going 2nd)
Elana + Limonia + Natur Al’machinus (1st or 2nd)
Playstyle
The deck has two playstyles although the first is always prioritized and the second will only be used when opportunity arises. The first playstyle is what we always aim for: “Make big boards”

The second playstyle will only be used when certain conditions for “Snowballing” are met. It requires maintaining tempo by buffing the board or having a wide tempo. You may use Robowhip and Justine immediately such a way that you know your opponent won’t able to clear or “come back” . Card advantage is irrelevant and you must be certain to finish of your opponent quickly.


And of course you have a back-up plan. If the game dragged out for too long and Limonia is active, you have Aegis to help you.

Page 1 – Introduction
Page 2 – Deck Recipe and Key Cards
Page 3 – How/When to make big boards?
Page 4 – ***Anime Spoiler Alert*** (Read page 3 first)
Page 5 – What/When should I fuse? Other Questions
Page 7 – Match-Ups and Cards to look out for
Page 8 – Conclusion, Author’s Notes
