What Should I fuse?
In general situations, as much as possible try not to use your fusion cards (Justine, Natur Al’machinus) and Robowhip to fuse with other fusion cards .
If Limonia is active, prioritize card draw by fusing Salvation ex Limonia to Natur Al’machinus over using them for cost reduction (More cards, More Options).
(Edit)Note: It does not mean that you should always follow the directions above. There might be other situations that it is necessary to do otherwise (e.g. rushing Aegis, need X to clear, need better hand. Let your experience decide at the end.)
Here’s an example…

9 Cards in Hand. 0 Cards Fused. Since I have a 0 cost Robowhip and my opp plans to play Al’machinus next turn (Opp fused earlier), I decided to all in next turn knowing that I won’t get punished for Magna Giant since only 2 machina follwers were destroyed. I fused everything except Robowhip and the Justines.

Since Limonia is active, you want to prevent overdraw. If there is an off-chance your opponent somehow clears it and you still don’t have lethal. You can always fuse Salvation ex Limonia cards to the next Al’machinus and try again. Opponent conceded here though.

When Should I fuse?
For Natur Al’machinus, always remember to fuse with it to prevent overdraw. This is why keeping copies of Al’machinus is important especially when Limonia’s leader effect is active. Do not take your card advantage for granted because there will be times where you whiff getting a fusion card after the first Al’machinus. That’s where lack of draws (limonia not active) or discards (limonia is active) will start to occur.
For Justine, fuse with her when the situation is needed (prevent overdraw, heal, need specific ability)
Other Questions:
How many cards should I fuse to while preventing overdraw ?
Remember: No of cards to fuse = 9 – No. of Cards to keep + 1 (Al’machinus is played)
You’ll always get 9 cards in hand with this.
What if I need X no. of cards to fuse to clear an X def follower but I need to keep fusion cards/robowhip?
If not clearing that follower will eventually lose you the game. Then do what you can do to stay and win the game.
Can I just fuse all the cards I don’t need since I will just play Natur Al’machinus next turn so that I won’t worry about overdraw?
Sure you can, but it does give information away that you are definitely going to play it next turn and the number/type of cards that you fused. Good players can plan ahead on how to deal with your Al’Machinus turn.
If there is an off chance I was not able to get any buff cards & cost-reduction cards?
You don’t have a win condition. Just… Survive for now till you get one… Sadkek…
How to play Vice without discarding anything?
If (NAm/Limonia) is…
(Present/Active or Not active): Fusion first until at maximum 7 cards in hand left then play Vice. If you plan to trade the nuns, fuse until 6 cards at most in hand or have 7 cards at most and 1pp left to sack a repair mode.
(Absent/Not active): You must have at maximum 7 cards in hand. If not, don’t play it.
(Absent/Active): You must have at maximum 6 cards in hand. If you plan to trade the nuns, have at maximum 6 cards or have 7 cards at most and 1pp left to sack a repair mode.
(PS: Bad flowcharting. It’s much better if you experience it in game)
Page 1 – Introduction
Page 2 – Deck Recipe and Key Cards
Page 3 – How/When to make big boards?
Page 4 – ***Anime Spoiler Alert*** (Read page 3 first)
Page 6 – Mulligan and Playstyle
Page 7 – Match-Ups and Cards to look out for
Page 8 – Conclusion, Author’s Notes
