Deck Recipe
Core Cards: (You will see people running 2-3 copies of it)

Tech and Substitute Cards: (You will see people running 0-3 copies)

New Key Cards:

I will not talk in detail about Elana, Limonia and Natur Al’machinus because I assume that you guys already know about these cards as one of them appeared in previous expansions and the other is that “give all class Daria” card that runs rampant this expansion. I won’t also go into details for all of the tech cards either because those are dependent on the player’s play style. Moving On…
Robowhip Reverend gives the deck another Elana for machina followers. It buffs +1/+1 to machina followers and 0/+1 for non-machina followers. A combination of either Elanas or Robowhips are essential for buffing the board to sky’s the limit.
Vice, Death Grip is one of the strongest cards in the game in terms of card advantage because of its fanfare of giving you 2 0 cost Ironknuckle Nuns making it a +3. If Limonia’s evolve skill is active he becomes a +5. Vice can take control of the board with his other skill that gives allied machina followers +2/-2 and rush when played. You can also keep the 0 cost Ironknuckle Nuns on later turns to create a huge board with Elana and/or Robowhip.
Justine, Holy Al-mi’raj has a lot of things going on. She has storm which is great in rotation but my greatest pet peeve in unlimited (*cough cough temple haven*). She kills (1 natura fused = give bane), she protects (2 natura fused = give ward), she heals (3 natura fused = give drain) but most importantly, she buffs for free pp! (Perform fusion = heal 1 to leader – free buffs combined with Elana and Robowhip)
Cost Reduction Cards:

Vice, Death Grip is the usual 2 0 cost Ironknuckle Nuns. Natur Al’machinus is every class’ Daria that reduce the cost of machina and natura followers drawn by him by 3. Limonia, Flawed Saint when evolved gains leader an effect that gives a 0 cost Salvation Ex Limonia spells for every machina follower destroyed which can reduce cost of cards by 1 and can give Heavenly Aegis when used more than 4 times. Cost Reduction is very important to consistently create big boards every game.

Before, Limonia was just a reduce cost engine (or free evo for earlier Olivia) but now she is also a draw engine thanks to Natur Al’machinus. Salvation Ex Limonia spells are also machina cards that can be fused into Natur Al’machinus. Basically, every machina card you play permanently has zero or positive card advantage from then on.
Vice, Haven’s Indomitable Tempo Swing

I believe Vice deserves to be mentioned 3 times because of how quintessential he is to this deck. Besides Ironknuckle Nun, you can use Cherub and Robofalcons and Limonias for trading. If you need repairs modes to buff you can sack your Robogoblins and Precant. Other than that, if you are using Vice for a big board turn and plan on using Robowhip, always play Robowhip first before Vice and leave at least 1 space for followers to gain rush and trade. He’s so good that it’s always his doing when lethal puzzles are involved. @Styx_SV has some nice Haven puzzles if you want to try. :))
Page 1 – Introduction
Page 3 – How/When to make big boards?
Page 4 – ***Anime Spoiler Alert*** (Read page 3 first)
Page 5 – What/When should I fuse? Other Questions
Page 6 – Mulligan and Playstyle
Page 7 – Match-Ups and Cards to look out for
Page 8 – Conclusion, Author’s Notes
